
We wanted to focus a little more on the Rift Killer for this round, especially to highlight some of the potential the figure actually possesses for building Axis Mutations.
When I was working on the tooling patterns, special attention was paid to increasing the clearances on the hip areas so the big Axis halves would plug in successfully and not look too strange. I've personally been carrying around a version that has all 4 of the limbs replaced with contained Axis limbs, which gives the figure some fun range of motion and a real Creature Core/Nirasawa vibe.
Story-wise, I imagine the Rift Killer materializing through a Dimension Gate located deep within a base of unknown technological (Delphi?) origin. The STS stumble upon this place while responding to a coded "distress" call emanating from one of their own recon units -just in time for the Rift Killer's arrival.
Who set this trap for them?
Will any of the STS survive the wrath of the Rift Killer?
Always dig how, after a few days, the store starts to slip in "bonus builds" on some of the figure pages.
kranix wrote:Always dig how, after a few days, the store starts to slip in "bonus builds" on some of the figure pages.
Wonder how the cool grey lines-up with the old MONO-wave stuff...
captaincraybeard wrote:I skipped the Trooper light grey -anyone know if it is similar to Skatteriun grey? I'm guessing they are the same family but Skaterriun being warmer and STS being the cooler grey...
Also did anyone else notice the Nazarran head paint app is different!
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